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ActionSingleUseBase Class Reference

Private Member Functions

void ActionSingleUseBase ()
 
override GetInputType ()
 
override int GetActionCategory ()
 
void ActionPin ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecute (ActionData action_data)
 
void ActionUnpin ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecute (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionSingleUseBase()

Member Function Documentation

◆ ActionCondition() [1/2]

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionCondition() [2/2]

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionPin()

void ActionPin ( )
inlineprivate

◆ ActionUnpin()

void ActionUnpin ( )
inlineprivate

◆ CreateConditionComponents() [1/2]

override void CreateConditionComponents ( )
inlineprivate

◆ CreateConditionComponents() [2/2]

override void CreateConditionComponents ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

References AC_SINGLE_USE.

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasTarget() [1/2]

override bool HasTarget ( )
inlineprivate

◆ HasTarget() [2/2]

override bool HasTarget ( )
inlineprivate

◆ OnExecute() [1/2]

override void OnExecute ( ActionData  action_data)
inlineprivate

References Grenade_Base::Pin().

◆ OnExecute() [2/2]

override void OnExecute ( ActionData  action_data)
inlineprivate

References Grenade_Base::Unpin().


The documentation for this class was generated from the following files: