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DrowningMdfr Class Reference

Private Member Functions

override void Init ()
 
bool CheckIsDrowning (PlayerBase player)
 
override bool ActivateCondition (PlayerBase player)
 
override bool DeactivateCondition (PlayerBase player)
 
override void OnTick (PlayerBase player, float deltaT)
 
override void OnReconnect (PlayerBase player)
 
override void OnActivate (PlayerBase player)
 
void PlayDrowningSound (int index)
 
override void OnDeactivate (PlayerBase player)
 

Private Attributes

const int TICK_FREQUENCY = 1
 

Static Private Attributes

static const float STAMINA_RECOVERY_MULTIPLIER = 0
 

Member Function Documentation

◆ ActivateCondition()

override bool ActivateCondition ( PlayerBase  player)
inlineprivate

References CheckIsDrowning().

◆ CheckIsDrowning()

bool CheckIsDrowning ( PlayerBase  player)
inlineprivate

◆ DeactivateCondition()

override bool DeactivateCondition ( PlayerBase  player)
inlineprivate

References CheckIsDrowning().

◆ Init()

◆ OnActivate()

override void OnActivate ( PlayerBase  player)
inlineprivate

◆ OnDeactivate()

override void OnDeactivate ( PlayerBase  player)
inlineprivate

◆ OnReconnect()

override void OnReconnect ( PlayerBase  player)
inlineprivate

References OnActivate().

◆ OnTick()

override void OnTick ( PlayerBase  player,
float  deltaT 
)
inlineprivate

◆ PlayDrowningSound()

void PlayDrowningSound ( int  index)
inlineprivate

References m_Player, and DayZPlayer::RequestSoundEventEx().

Referenced by OnActivate().

Field Documentation

◆ STAMINA_RECOVERY_MULTIPLIER

const float STAMINA_RECOVERY_MULTIPLIER = 0
staticprivate

Referenced by StaminaHandler::Init().

◆ TICK_FREQUENCY

const int TICK_FREQUENCY = 1
private

Referenced by Init().


The documentation for this class was generated from the following file: