grouped gameplay effect widgets and their handling More...
Private Member Functions | |
void | GameplayEffectWidgets () |
void | ~GameplayEffectWidgets () |
protected void | Init () |
protected void | PairIDToTypes () |
Links types to unique handler types, if needed. Vanilla stuff was already handled in the generic update, left that as it was. (naming!) | |
protected void | InitLayouts () |
protected void | InitWidgetSets () |
protected void | RegisterLayouts (string path, array< int > types) |
Registers new layout and ties effect IDs to it. | |
protected | TranslateIDToType (int typeID) |
override void | RegisterGameplayEffectData (int id, Param p) |
protected void | InitWidgetSet (int type, bool updating=false, int user_id_override=-1) |
InitWidgetSet. | |
bool | CreateHandledClass (typename handled_type, array< ref Widget > input, int type, int user_override) |
array< int > | CompileEffectListing () |
returns all vanilla effects, nested in a vanilla layout. If using different layouts for custom effects, please register and link separately | |
protected void | UpdateVisibility () |
override void | AddActiveEffects (array< int > effects) |
override void | RemoveActiveEffects (array< int > effects) |
override void | StopAllEffects () |
override bool | IsAnyEffectRunning () |
override void | AddSuspendRequest (int request_id) |
override void | RemoveSuspendRequest (int request_id) |
override void | ClearSuspendRequests () |
override int | GetSuspendRequestCount () |
override void | UpdateWidgets (int type=-1, float timeSlice=0, Param p=null, int handle=-1) |
Usually called in course of an OnFrame update, can be manually called from elsewhere with parameters. | |
protected void | CalculateValues (int type=-1, float timeSlice=0, Param p=null, int handle=-1) |
Only one calculation per unique WidgetSet. | |
protected void | ProcessWidgetUpdate (Widget w, int type, float timeSlice=0, Param p=null, int handle=-1) |
protected void | CalculateBreathEffect (float timeSlice=0, int type=-1, Param p=null) |
protected void | UpdateBreathEffect (ImageWidget w) |
protected void | CalculateOccluderEffect (int type, float timeSlice, Param p, int handle) |
protected void | UpdateOccluderEffect (ImageWidget w, int type, float timeSlice, Param p, int handle) |
protected void | CalculateFlashbangEffect (int type, float timeSlice, Param p, int handle) |
protected void | UpdateFlashbangEffect (ImageWidget w) |
protected void | HandleWidgetRoot (float timeSlice=0, Param p=null, int handle=-1) |
override void | Update (float timeSlice) |
Generic update, called on frame from the player. | |
override void | OnVoiceEvent (float breathing_resistance01) |
Private Attributes | |
protected ref Widget | m_Root |
protected ref map< int, ref Widget > | m_Layouts |
protected ref set< ref Widget > | m_UniqueLayouts |
protected ref GameplayEffectDataMap | m_WidgetDataMap |
protected ref set< int > | m_RunningEffects |
protected ref set< int > | m_RunningEffectsPrevious |
protected ref array< int > | m_UpdatingEffects |
protected ref array< ref Widget > | m_UpdatedWidgetsCheck |
protected ref array< int > | m_UpdatedWidgetSetsCheck |
protected ref set< int > | m_SuspendRequests |
protected ref map< int, typename > | m_IDToTypeMap |
protected float | m_TimeProgBreath |
protected float | m_BreathMultStamina |
protected float | m_BreathResidue |
protected const int | WIDGETSET_BREATH = 100 |
protected int | m_BreathColor |
protected float | m_BreathAlphaVal |
protected float | m_FlashbangCoverAlphaVal |
const float | BREATH_HDR_MIN = 0.005 |
const float | BREATH_HDR_MAX = 1.0 |
const float | BREATH_COLOR_MULT_MIN = 0.5 |
const float | BREATH_COLOR_MULT_MAX = 0.8 |
grouped gameplay effect widgets and their handling
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inlineprivate |
References UpdateVisibility().
Referenced by ManBase::OnCommandHandlerTick(), PPERequester_GameplayBase::OnStart(), SetNVPostprocess(), and StartSourceBleedingIndication().
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References UpdateVisibility().
Referenced by PPERequester_GameplayBase::OnStart(), and ManBase::OnUnconsciousStart().
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References ARGBF(), Math::Clamp(), GetSceneHDRMul(), Math::InverseLerp(), and Math::Lerp().
Referenced by CalculateValues().
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Referenced by CalculateValues().
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Referenced by CalculateValues().
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Only one calculation per unique WidgetSet.
References CalculateBreathEffect(), CalculateFlashbangEffect(), and CalculateOccluderEffect().
Referenced by UpdateWidgets().
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References UpdateVisibility().
Referenced by ManBase::SimulateDeath().
returns all vanilla effects, nested in a vanilla layout. If using different layouts for custom effects, please register and link separately
Referenced by InitLayouts().
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References GameplayEffectsData::Init().
Referenced by InitWidgetSet().
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References WorkspaceWidget::CreateWidget(), GetGame(), CGame::GetWorkspace(), Init(), m_Root, and UpdateVisibility().
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References Math::Clamp(), and m_Root.
Referenced by UpdateWidgets().
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References InitLayouts(), InitWidgetSets(), and PairIDToTypes().
Referenced by GameplayEffectWidgets().
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References CompileEffectListing(), and RegisterLayouts().
Referenced by Init().
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InitWidgetSet.
type | int ID of effect widget type |
updating | bool Marks widgets for 'PlayerBase.EOnFrame' updating |
user_id_override | int UserID of a widget to be used instead (allows multiple types to use single widget) InitWidgetSet(EffectWidgetsTypes.MASK_BREATH,true,BREATH);
protected void InitWidgetSet(int type, bool updating=false, int user_id_override=-1) InitWidgetSet. Definition GameplayEffectWidgets.c:144 |
References CreateHandledClass(), GameplayEffectsDataImage(), Print(), and TranslateIDToType().
Referenced by InitWidgetSets().
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References InitWidgetSet().
Referenced by Init().
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Referenced by ManBase::EOnFrame(), and StopAllEffects().
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References Math::Clamp(), and Math::Lerp().
Referenced by ManBase::UpdateMaskBreathWidget().
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Links types to unique handler types, if needed. Vanilla stuff was already handled in the generic update, left that as it was. (naming!)
Referenced by Init().
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References UpdateBreathEffect(), UpdateFlashbangEffect(), and UpdateOccluderEffect().
Referenced by UpdateWidgets().
Registers new layout and ties effect IDs to it.
References WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetWorkspace(), m_Root, and path.
Referenced by InitLayouts().
References UpdateVisibility().
Referenced by ManBase::OnCommandHandlerTick(), PPERequester_GameplayBase::OnStop(), SetNVPostprocess(), and GameplayEffectsData::Update().
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References UpdateVisibility().
Referenced by PPERequester_GameplayBase::OnStop(), and ManBase::OnUnconsciousStop().
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References GameplayEffectsData::ForceStop(), IsAnyEffectRunning(), m_Root, and UpdateVisibility().
Referenced by ManBase::SimulateDeath().
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Referenced by InitWidgetSet().
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Generic update, called on frame from the player.
References UpdateWidgets().
Referenced by ManBase::EOnFrame().
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Referenced by ProcessWidgetUpdate().
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Referenced by ProcessWidgetUpdate().
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Referenced by ProcessWidgetUpdate().
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References Widget::Clear(), Count, GameplayEffectsData::HasDefinedHandle(), m_Root, and GameplayEffectsData::UpdateVisibility().
Referenced by AddActiveEffects(), AddSuspendRequest(), ClearSuspendRequests(), GameplayEffectWidgets(), RemoveActiveEffects(), RemoveSuspendRequest(), and StopAllEffects().
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Usually called in course of an OnFrame update, can be manually called from elsewhere with parameters.
References CalculateValues(), GameplayEffectsData::DataInitialized(), HandleWidgetRoot(), GameplayEffectsData::HasDefinedHandle(), ProcessWidgetUpdate(), and GameplayEffectsData::Update().
Referenced by ScriptedWidgetEventHandler::OnBleedingIndicationChanged(), PPERequester_GameplayBase::OnUpdate(), StartSourceBleedingIndication(), StopSourceBleedingIndication(), and Update().
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