Data Structures | |
| class | Managed |
| TODO doc. More... | |
Typedefs | |
| typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap |
Functions | |
| void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) |
| void | SetSaturationMultiplier (float value) |
| float | GetSaturationMultiplier () |
Variables | |
| class GameplayEffectsData extends Managed | m_OriginalColors |
| ref array< int > | m_CurrentColors |
| protected float | m_SaturationMultiplier |
| typedef map<int,ref GameplayEffectsData> GameplayEffectDataMap |
References Class::CastTo(), m_CurrentColors, and m_OriginalColors.
Referenced by GameplayEffectWidgets_base::InitWidgetSet().
| float GetSaturationMultiplier | ( | ) |
References m_SaturationMultiplier.
| void SetSaturationMultiplier | ( | float | value | ) |
References m_SaturationMultiplier.
Referenced by GameplayEffectsDataImage().
| class GameplayEffectsData extends Managed m_OriginalColors |
Referenced by GameplayEffectsDataImage().
| protected float m_SaturationMultiplier |
Referenced by GetSaturationMultiplier(), and SetSaturationMultiplier().