DayZ Scripts
PC Stable Documentation
 
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GEWidgetsMetaData.c File Reference

Data Structures

class  Managed
 TODO doc. More...
 

Typedefs

typedef map< int, ref GameplayEffectsDataGameplayEffectDataMap
 

Functions

void GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1)
 
void SetSaturationMultiplier (float value)
 
float GetSaturationMultiplier ()
 

Variables

class GameplayEffectsData extends Managed m_OriginalColors
 
ref array< intm_CurrentColors
 
protected float m_SaturationMultiplier
 

Typedef Documentation

◆ GameplayEffectDataMap

Function Documentation

◆ GameplayEffectsDataImage()

void GameplayEffectsDataImage ( array< ref Widget input,
int  type,
int  user_override = -1 
)

◆ GetSaturationMultiplier()

float GetSaturationMultiplier ( )

◆ SetSaturationMultiplier()

void SetSaturationMultiplier ( float  value)

Variable Documentation

◆ m_CurrentColors

ref array<int> m_CurrentColors

◆ m_OriginalColors

class GameplayEffectsData extends Managed m_OriginalColors

◆ m_SaturationMultiplier

protected float m_SaturationMultiplier