PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
Light API

Modules

 Trace&Visibility API
 

Typedefs

typedef int[] HLIGHT
 Light handle.
 

Enumerations

enum  LightType { POINT , SPOT , DIRECTIONAL , AMBIENT }
 
enum  LightFlags { DYNAMIC , CASTSHADOW , CHEAP }
 

Functions

proto HLIGHT AddLight (IEntity owner, LightType type, LightFlags flags, float radius, vector color)
 
proto native bool RemoveLight (HLIGHT light)
 removes light
 
proto native bool SetLightEx (HLIGHT light, float radius, vector color)
 
proto native bool SetLightTexture (HLIGHT light, string cubemap)
 sets lookup texture for projection lights
 
proto native int SetLightFlags (HLIGHT light, LightFlags flags)
 
proto native int ClearLightFlags (HLIGHT light, LightFlags flags)
 
proto native bool SetLightCone (HLIGHT light, float cone)
 Sets light cone in degrees (for LightType.SPOT).
 
proto native float GetSceneHDRMul (int camera)
 

Detailed Description

Typedef Documentation

◆ HLIGHT

typedef int [] HLIGHT

Light handle.

Enumeration Type Documentation

◆ LightFlags

enum LightFlags
Enumerator
DYNAMIC 

Dynamic objects are included in the query.

Dynamic light. There is limit 512 dynamic lights per world and 32 per camera view. They are faster when moving and changing shape. Also they are always attached to owner entity

CASTSHADOW 
CHEAP 

for cheaper dynamic lights, like muzzle flashes (might use cheaper rendering method)

◆ LightType

enum LightType
Enumerator
POINT 
SPOT 
DIRECTIONAL 
AMBIENT 

Function Documentation

◆ AddLight()

proto HLIGHT AddLight ( IEntity  owner,
LightType  type,
LightFlags  flags,
float  radius,
vector  color 
)

creates light

◆ ClearLightFlags()

proto native int ClearLightFlags ( HLIGHT  light,
LightFlags  flags 
)

◆ GetSceneHDRMul()

proto native float GetSceneHDRMul ( int  camera)

scene multiplicator of light (based on measured scene light levels) - preexposure of light

Referenced by GameplayEffectWidgets_base::CalculateBreathEffect().

◆ RemoveLight()

proto native bool RemoveLight ( HLIGHT  light)

removes light

◆ SetLightCone()

proto native bool SetLightCone ( HLIGHT  light,
float  cone 
)

Sets light cone in degrees (for LightType.SPOT).

◆ SetLightEx()

proto native bool SetLightEx ( HLIGHT  light,
float  radius,
vector  color 
)

◆ SetLightFlags()

proto native int SetLightFlags ( HLIGHT  light,
LightFlags  flags 
)

◆ SetLightTexture()

proto native bool SetLightTexture ( HLIGHT  light,
string  cubemap 
)

sets lookup texture for projection lights