command itself
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◆ HumanCommandClimb()
◆ ~HumanCommandClimb()
◆ DebugDrawClimb()
proto static native bool DebugDrawClimb |
( |
Human |
pHuman, |
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int |
pLevel |
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) |
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staticprivate |
debug draws climb heauristics int pLevel = 1 result, 2 - capsules (3 - all)
◆ DoClimbTest()
proto static native bool DoClimbTest |
( |
Human |
pHuman, |
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SHumanCommandClimbResult |
pResult, |
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int |
pDebugDrawLevel |
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) |
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staticprivate |
debug draws climb heauristics pDebugDrawLevel viz DebugDrawClimb use for performing arbitrary climb tests
Referenced by DayZPlayer::CommandHandler().
◆ DoPerformClimbTest()
proto static native bool DoPerformClimbTest |
( |
Human |
pHuman, |
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SHumanCommandClimbResult |
pResult, |
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int |
pDebugDrawLevel |
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) |
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staticprivate |
◆ GetClimbOverStandPointWS()
proto native vector GetClimbOverStandPointWS |
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private |
returns world space position of landspot after climbing over
◆ GetGrabPointWS()
proto native vector GetGrabPointWS |
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private |
returns world space position of climbing grab point
◆ GetState()
proto native int GetState |
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private |
returns the state of climb (enum value of ClimbStates);
The documentation for this class was generated from the following file: