◆ AdjustBaitItemChance()
◆ ClearCatchingItemData()
| override protected void ClearCatchingItemData |
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inlineprivate |
◆ CreateResultDataStructure()
| override protected void CreateResultDataStructure |
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inlineprivate |
◆ DeserializeData()
| override protected void DeserializeData |
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Param |
par | ) |
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inlineprivate |
◆ Init()
| override protected void Init |
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Param |
par | ) |
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inlineprivate |
◆ InitCatchEnviroMask()
| override protected void InitCatchEnviroMask |
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inlineprivate |
◆ InitItemValues()
| override protected void InitItemValues |
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EntityAI |
item | ) |
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inlineprivate |
References AdjustBaitItemChance(), CachedObjectsArrays::ARRAY_FLOAT, CachedObjectsArrays::ARRAY_INT, CFG_VEHICLESPATH, ErrorEx, g_Game, m_BaitCompatibilityMap, m_QualityBaseMod, m_QualityDispersionMaxMod, m_QualityDispersionMinMod, and path.
◆ ModifySignalProbability()
| override bool ModifySignalProbability |
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inout float |
probability | ) |
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inlineprivate |
◆ ReduceBaitQty()
| void ReduceBaitQty |
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float |
qtyNorm | ) |
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inlineprivate |
◆ RemoveBait()
◆ SetTrapEnviroMask()
| void SetTrapEnviroMask |
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int |
value | ) |
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inlineprivate |
◆ SetupInitialTypes()
| override protected void SetupInitialTypes |
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inlineprivate |
◆ UpdateBaseProbability()
◆ UpdateDataAndMasks()
| void UpdateDataAndMasks |
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inlineprivate |
◆ UpdateTrapEnviroMask()
| int UpdateTrapEnviroMask |
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inlineprivate |
◆ UpdateUsedBait()
| void UpdateUsedBait |
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ECatchingBaitCategories |
type | ) |
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inlineprivate |
◆ m_AttemptsCount
| protected int m_AttemptsCount |
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private |
◆ m_Bait
◆ m_CumulativeTrappingSuccess
| m_CumulativeTrappingSuccess |
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private |
The documentation for this class was generated from the following file: