◆ ActionCarDoors()
◆ ActionCondition()
◆ CanBeUsedInVehicle()
override bool CanBeUsedInVehicle |
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◆ CreateConditionComponents()
override void CreateConditionComponents |
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inlineprivate |
◆ FillCommandUIDPerCrewIdx() [1/2]
protected void FillCommandUIDPerCrewIdx |
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int |
crewIdx0, |
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int |
crewIdx1, |
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int |
crewIdx2, |
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int |
crewIdx3 |
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) |
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inlineprivate |
◆ FillCommandUIDPerCrewIdx() [2/2]
protected void FillCommandUIDPerCrewIdx |
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int |
evenCrewIdx0, |
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int |
unevenCrewIdx1 |
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) |
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inlineprivate |
◆ HasTarget()
override bool HasTarget |
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inlineprivate |
◆ OnEnd()
◆ OnEndServer()
override void OnEndServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnStartServer()
override void OnStartServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ m_AnimSource
◆ m_Car
◆ m_CommandUIDPerCrewIdx
protected int m_CommandUIDPerCrewIdx[4] |
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private |
◆ m_IsOpening
protected bool m_IsOpening = true |
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private |
The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/UserActionsComponent/Actions/Interact/Vehicles/ActionCarDoors.c