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PC Stable Documentation
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Private Member Functions | |
| void | ActionUncoverHeadTarget () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| bool | IsWearingBurlap (PlayerBase player) |
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inlineprivate |
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inlineprivate |
References Class::CastTo(), and IsWearingBurlap().
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inlineprivate |
References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
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inlineprivate |
References Class::CastTo().
Referenced by ActionCondition().
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inlineprivate |
References ActionBase::CanReceiveAction(), and ActionUncoverHeadBase::UncoverHead().