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ActionFillObject Class Reference

Private Member Functions

void ActionFillObject ()
 
override void CreateConditionComponents ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnFinishProgressClient (ActionData action_data)
 

Private Attributes

protected int m_ActionState
 
protected const int EMPTY = 0
 
protected const int FILLED = 1
 

Constructor & Destructor Documentation

◆ ActionFillObject()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References ActionBase::m_Text.

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)
inlineprivate

References Class::CastTo().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

References Class::CastTo().

Field Documentation

◆ EMPTY

protected const int EMPTY = 0
private

Referenced by ActionCondition().

◆ FILLED

protected const int FILLED = 1
private

Referenced by ActionCondition().

◆ m_ActionState

protected int m_ActionState
private

Referenced by ActionCondition().


The documentation for this class was generated from the following file: