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ActionTakeArrowToHands Class Reference

Private Member Functions

void ActionTakeArrowToHands ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
 
override bool CanContinue (ActionData action_data)
 
override bool InventoryReservation (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 
override void CreateAndSetupActionCallback (ActionData action_data)
 
override bool CanBeUsedOnBack ()
 

Constructor & Destructor Documentation

◆ ActionTakeArrowToHands()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBeUsedOnBack()

override bool CanBeUsedOnBack ( )
inlineprivate

◆ CanContinue()

override bool CanContinue ( ActionData  action_data)
inlineprivate

◆ CreateAndSetupActionCallback()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetDisplayInteractObject()

override Object GetDisplayInteractObject ( PlayerBase  player,
ActionTarget  target 
)
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

◆ InventoryReservation()

override bool InventoryReservation ( ActionData  action_data)
inlineprivate

◆ OnExecute()


The documentation for this class was generated from the following file: