PC Stable Documentation
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Private Member Functions | |
void | ActionEatFruit () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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inlineprivate |
References AnimatedActionBase::m_CallbackClass, m_CommandUID, and m_CommandUIDProne.
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inlineprivate |
References Class::CastTo(), and Edible_Base::IsFruit().