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PC Stable Documentation
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Private Member Functions | |
| void | ActionLockDoors () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| protected void | LockDoor (ActionTarget target) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override bool | IsLockTargetOnUse () |
Private Attributes | |
| protected const float | APPLIED_DMG = 6 |
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inlineprivate |
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inlineprivate |
References Class::CastTo(), UAMaxDistances::DEFAULT, ActionBase::IsBuilding(), and ActionBase::IsInReach().
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
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inlineprivate |
References Class::CastTo().
Referenced by OnFinishProgressServer().
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inlineprivate |
References APPLIED_DMG, and LockDoor().
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private |
Referenced by OnFinishProgressServer().