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PC Stable Documentation
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Private Member Functions | |
| void | LifespanLevel (int level, float threshold, string texture_name, string material_name) |
| int | GetLevel () |
| float | GetThreshold () |
| string | GetTextureName () |
| string | GetMaterialName () |
Private Attributes | |
| protected int | m_Level |
| protected float | m_Threshold |
| protected string | m_TextureName |
| protected string | m_MaterialName |
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inlineprivate |
References m_Level, m_MaterialName, m_TextureName, and m_Threshold.
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inlineprivate |
References m_Level.
Referenced by SetPlayerLifespanLevel().
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inlineprivate |
References m_MaterialName.
Referenced by GetCurrentHeadMaterial(), and SetPlayerLifespanLevel().
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inlineprivate |
References m_TextureName.
Referenced by GetCurrentHeadTexture(), and SetPlayerLifespanLevel().
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inlineprivate |
References m_Threshold.
Referenced by GetLifespanLevel(), and UpdateLifespanLevel().
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private |
Referenced by GetLevel(), and LifespanLevel().
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private |
Referenced by GetMaterialName(), and LifespanLevel().
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private |
Referenced by GetTextureName(), and LifespanLevel().
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private |
Referenced by GetThreshold(), and LifespanLevel().