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FirearmActionDetachMagazine_Old Class Reference

Private Member Functions

void FirearmActionDetachMagazine_Old ()
 
override bool HasTarget ()
 
override GetInputType ()
 
override bool CanBePerformedFromQuickbar ()
 
override void CreateConditionComponents ()
 
override bool HasProgress ()
 
override bool InventoryReservation (ActionData action_data)
 
override ActionData CreateActionData ()
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void Start (ActionData action_data)
 

Constructor & Destructor Documentation

◆ FirearmActionDetachMagazine_Old()

void FirearmActionDetachMagazine_Old ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ InventoryReservation()

override bool InventoryReservation ( ActionData  action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

The documentation for this class was generated from the following file: