115 m_VariableType = PPEConstants.VAR_TYPE_BOOL;
129 m_VariableType = PPEConstants.VAR_TYPE_INT;
144 m_VariableType = PPEConstants.VAR_TYPE_FLOAT;
168 m_VariableType = PPEConstants.VAR_TYPE_COLOR;
173 m_ColorTarget = {0.0,0.0,0.0,0.0};
174 m_ColorCurrent = {0,0.0,0.0,0.0};
175 m_ColorLast = {0.0,0.0,0.0,0.0};
176 m_ColorFormerTarget = {0.0,0.0,0.0,0.0};
177 m_ColorStart = {0.0,0.0,0.0,0.0};
PPOperators
PP operators, specify operation between subsequent layers.
void PPERequestParamDataBool(int requester_idx, int mat_id, int param_id, int data_type=0, int priority=0, int mask=PPOperators.SET, bool relative=false)
class PPERequestParamDataBase m_BoolTarget
class PPERequestParamDataInt extends PPERequestParamDataBase m_FloatTarget
class PPERequestParamDataColor extends PPERequestParamDataBase m_VectorTarget
void PPERequestParamDataFloat(int requester_idx, int mat_id, int param_id, int data_type=0, int priority=0, int mask=PPOperators.SET, bool relative=false)
float m_FloatFormerTarget
Data for one material parameter, requester side.
protected bool m_IsActive
protected int m_ParameterID
bool GetUpdatingDataValues()
void SetSettingDefaultValues(bool state)
protected int m_VariableType
void PPERequestParamDataInt(int requester_idx, int mat_id, int param_id, int data_type=0, int priority=0, int mask=PPOperators.SET, bool relative=false)
bool IsSettingDefaultValues()
protected int m_RequesterIDX
PPERequesterBase m_Requester
ref array< float > m_ColorFormerTarget
override void InitValues()
protected bool m_UpdatingDataValues
protected int m_InteractionMask
void PPERequestParamDataBase(int requester_idx, int mat_id, int param_id, int data_type=0, int priority=0, int mask=PPOperators.SET)
ref array< float > m_ColorCurrent
ref array< float > m_ColorLast
void SetUpdatingDataValues(bool state)
void PPERequestParamDataColor(int requester_idx, int mat_id, int param_id, int data_type=0, int priority=0, int mask=PPOperators.SET, bool relative=false)
ref array< float > m_ColorStart
protected bool m_SettingDefaultValues
void SetDataActive(bool state)
void SetInteractionMask(int mask)
void SetPriorityLayer(int priority)
protected int m_MaterialID
ref array< float > m_ColorTarget
Result for an object found in CGame.IsBoxCollidingGeometryProxy.