14 for (
int i = 0; i < players.Count(); ++i)
16 Man player = players[i];
63 if (player.m_UID == player2.m_UID)
proto native World GetWorld()
static void LogErrorAndTrace(string msg)
Prints debug message as error message and prints stack trace of calls.
proto owned string GetPlainName()
nick without any processing
proto owned string GetPlainId()
plaintext unique id of player (cannot be used in database or logs)
The class that will be instanced (moddable)
static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b)
ref array< ref SyncPlayer > m_PlayerList
proto native void GetPlayerList(out array< Man > players)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()