15 float hc = player.GetStatHeatComfort().Get();
46 float currenthealth = player.GetHealth(
"GlobalHealth",
"Health");
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override bool DeactivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
private const float BURNING_TRESHOLD
override bool ActivateCondition(PlayerBase player)
private const float HEALTH_DECREMENT_PER_SEC