23 player.IncreaseDiseaseCount();
28 player.DecreaseDiseaseCount();
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override bool DeactivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
private float m_RunningTime
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
static const float HEMOLYTIC_BLOODLOSS_AMOUNT
static const float HEMOLYTIC_BLOOD_DRAIN_PER_SEC
static const float SALINE_BLOOD_REGEN_PER_SEC
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.