46 dis_elm.SetSeriousnessLevel(health_level);
47 dis_elm.SetTendency(tendency);
59 float health =
m_Player.GetHealth(
"",
"Health");
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
private const float DEC_TRESHOLD_LOW
private const float DEC_TRESHOLD_HIGH
override void HideBadge()
override protected float GetObservedValue()
private const float INC_TRESHOLD_LOW
private const float INC_TRESHOLD_MED
override void DisplayTendency(float delta)
private const float INC_TRESHOLD_HIGH
private const float DEC_TRESHOLD_MED
override void DisplayBadge()
void HealthNotfr(NotifiersManager manager)
override int GetNotifierType()
protected int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
VirtualHud GetVirtualHud()