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DoubleBarrel_Base Class Reference

Private Member Functions

override void InitStateMachine ()
 
override bool CanChamberBullet (int muzzleIndex, Magazine mag)
 
override void SetActions ()
 
override void SetNextWeaponMode (int muzzleIndex)
 
int GetAnimationForChamberingWithEjection ()
 

Private Attributes

ref WeaponStableState L_L
 
ref WeaponStableState L_E
 
ref WeaponStableState E_L
 
ref WeaponStableState F_L
 
ref WeaponStableState F_F
 
ref WeaponStableState F_E
 
ref WeaponStableState E_F
 
ref WeaponStableState E_E
 

Member Function Documentation

◆ CanChamberBullet()

override bool CanChamberBullet ( int  muzzleIndex,
Magazine  mag 
)
inlineprivate

References IsChamberFiredOut().

◆ GetAnimationForChamberingWithEjection()

int GetAnimationForChamberingWithEjection ( )
inlineprivate

Referenced by InitStateMachine().

◆ InitStateMachine()

override void InitStateMachine ( )
inlineprivate

◆ SetActions()

override void SetActions ( )
inlineprivate

References AddAction().

◆ SetNextWeaponMode()

override void SetNextWeaponMode ( int  muzzleIndex)
inlineprivate

Field Documentation

◆ E_E

ref WeaponStableState E_E
private

Referenced by InitStateMachine().

◆ E_F

ref WeaponStableState E_F
private

Referenced by InitStateMachine().

◆ E_L

ref WeaponStableState E_L
private

Referenced by InitStateMachine().

◆ F_E

ref WeaponStableState F_E
private

Referenced by InitStateMachine().

◆ F_F

ref WeaponStableState F_F
private

Referenced by InitStateMachine().

◆ F_L

ref WeaponStableState F_L
private

Referenced by InitStateMachine().

◆ L_E

ref WeaponStableState L_E
private

Referenced by InitStateMachine().

◆ L_L

ref WeaponStableState L_L
private

Referenced by InitStateMachine().


The documentation for this class was generated from the following file: