PC Stable Documentation
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Private Member Functions | |
override void | InitStateMachine () |
override bool | CanChamberBullet (int muzzleIndex, Magazine mag) |
override void | SetActions () |
override void | SetNextWeaponMode (int muzzleIndex) |
Private Attributes | |
ref WeaponStableState | L_L |
ref WeaponStableState | L_E |
ref WeaponStableState | E_L |
ref WeaponStableState | F_L |
ref WeaponStableState | F_F |
ref WeaponStableState | F_E |
ref WeaponStableState | E_F |
ref WeaponStableState | E_E |
References IsChamberFiredOut().
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inlineprivate |
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inlineprivate |
References AddAction().
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inlineprivate |
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().
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private |
Referenced by InitStateMachine().