DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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PPEDynamicBlur.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_BLURRINESS = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.DynamicBlur;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/dynamicblur";
14 }
15
17 {
19 }
20}
Created once, on manager init. Script-side representation of C++ material class, separate handling.
protected void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
DynamicBlur - PostProcessEffectType.DynamicBlur.
override void RegisterMaterialParameters()
override string GetDefaultMaterialPath()
override int GetPostProcessEffectID()
static const int PARAM_BLURRINESS
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72