◆ SoundObjectBuilder()
◆ AddEnvSoundVariables()
| proto native void AddEnvSoundVariables |
( |
vector |
position | ) |
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private |
◆ AddVariable()
| proto native void AddVariable |
( |
string |
name, |
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float |
value |
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) |
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private |
◆ AddVariables()
◆ BuildSoundObject()
References GetGame(), and CGame::GetSoundScene().
Referenced by DayZPlayer::HandleView(), DayZPlayer::OnStepEvent(), EntityAI::PlayImpactSound(), MissionBase::PlayMusic(), EntityAI::PlaySoundByAnimEvent(), PlayTrack(), DayZPlayer::ProcessAttachmentEvent(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), EffectSound::SoundLoadEx(), and EffectSound::SoundPlayEx().
◆ Initialize()
| proto native void Initialize |
( |
SoundParams |
soundParams | ) |
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private |
◆ SetVariable()
Deprecated - same functionality, just poor naming.
References AddVariable(), and name.
◆ UpdateEnvSoundControllers()
| void UpdateEnvSoundControllers |
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vector |
position | ) |
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inlineprivate |
The documentation for this class was generated from the following file: