Data Structures | |
class | UniversalTemperatureSourceLambdaBaseImpl |
Functions | |
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase | UniversalTemperatureSourceLambdaEngine () |
override void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
override void | WarmAndCoolItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
protected void | UpdateVicinityTemperatureRecursive (EntityAI ent, TemperatureData dta, float heatPermeabilityCoef=1.0) |
override void | Execute (UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) |
override void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings) |
DEPRECATED. | |
override void DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings | ) |
DEPRECATED.
override void DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
vector | position, | ||
out notnull array< EntityAI > | nearestObjects | ||
) |
heat transfer to items (not in player possession)
override void Execute | ( | UniversalTemperatureSourceSettings | pSettings, |
UniversalTemperatureSourceResult | resultValues | ||
) |
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine | ( | ) |
Referenced by CarScript::EEInit(), and OnDebugSpawn().
protected void UpdateVicinityTemperatureRecursive | ( | EntityAI | ent, |
TemperatureData | dta, | ||
float | heatPermeabilityCoef = 1.0 |
||
) |
override void WarmAndCoolItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
vector | position, | ||
out notnull array< EntityAI > | nearestObjects | ||
) |
dist factor minimum should be at 0