Data Structures | |
| class | UniversalTemperatureSourceLambdaBaseImpl |
Functions | |
| UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase | UniversalTemperatureSourceLambdaEngine () |
| override void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
| override void | WarmAndCoolItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
| protected void | UpdateVicinityTemperatureRecursive (EntityAI ent, TemperatureData dta, float heatPermeabilityCoef=1.0) |
| override void | Execute (UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) |
| override void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings) |
| DEPRECATED. | |
| override void DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings | ) |
DEPRECATED.
| override void DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
| vector | position, | ||
| out notnull array< EntityAI > | nearestObjects | ||
| ) |
heat transfer to items (not in player possession)
| override void Execute | ( | UniversalTemperatureSourceSettings | pSettings, |
| UniversalTemperatureSourceResult | resultValues | ||
| ) |
| UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine | ( | ) |
Referenced by CarScript::EEInit(), and OnDebugSpawn().
| protected void UpdateVicinityTemperatureRecursive | ( | EntityAI | ent, |
| TemperatureData | dta, | ||
| float | heatPermeabilityCoef = 1.0 |
||
| ) |
| override void WarmAndCoolItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
| vector | position, | ||
| out notnull array< EntityAI > | nearestObjects | ||
| ) |
dist factor minimum should be at 0