PC Stable Documentation
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this entity gets attached to each player while present in the spooky area More...
Private Member Functions | |
override void | EEInit () |
Private Attributes | |
protected ref UniversalTemperatureSource | m_UTSource |
protected ref UniversalTemperatureSourceSettings | m_UTSSettings |
protected ref UniversalTemperatureSourceLambdaConstant | m_UTSLConstant |
this entity gets attached to each player while present in the spooky area
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inlineprivate |
References GetGame(), UniversalTemperatureSourceSettings::m_IsWorldOverriden, UniversalTemperatureSourceSettings::m_ManualUpdate, UniversalTemperatureSourceSettings::m_RangeFull, UniversalTemperatureSourceSettings::m_RangeMax, UniversalTemperatureSourceSettings::m_TemperatureCap, UniversalTemperatureSourceSettings::m_TemperatureItemCap, UniversalTemperatureSourceSettings::m_Updateable, UniversalTemperatureSourceSettings::m_UpdateInterval, m_UTSLConstant, m_UTSource, and m_UTSSettings.
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private |
Referenced by EEInit().
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private |
Referenced by EEInit().
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Referenced by EEInit().