Private Member Functions | |
| void | ActionArmExplosive () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
Definition at line 16 of file ActionArmExplosive.c.
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inlineprivate |
Definition at line 18 of file ActionArmExplosive.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_Sound, m_SpecialtyWeight, m_Text, and UASoftSkillsWeight::PRECISE_LOW.
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inlineprivate |
Definition at line 44 of file ActionArmExplosive.c.
References ExplosivesBase().
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inlineprivate |
Definition at line 28 of file ActionArmExplosive.c.
References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.
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inlineprivate |
Definition at line 34 of file ActionArmExplosive.c.
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inlineprivate |
Definition at line 39 of file ActionArmExplosive.c.
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inlineprivate |
Definition at line 62 of file ActionArmExplosive.c.
References ExplosivesBase(), ActionData::m_Player, and ActionData::m_Target.