DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionArmExplosive Class Reference

Private Member Functions

void ActionArmExplosive ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 

Detailed Description

Definition at line 16 of file ActionArmExplosive.c.

Constructor & Destructor Documentation

◆ ActionArmExplosive()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

Definition at line 44 of file ActionArmExplosive.c.

References ExplosivesBase().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

Definition at line 28 of file ActionArmExplosive.c.

References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 34 of file ActionArmExplosive.c.

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 39 of file ActionArmExplosive.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

Definition at line 62 of file ActionArmExplosive.c.

References ExplosivesBase(), ActionData::m_Player, and ActionData::m_Target.


The documentation for this class was generated from the following file: