proto native UIManager GetUIManager()
bool OnMouseWheel(Widget w, int x, int y, int wheel)
static UIScriptedWindow GetWindow(int id)
bool OnEvent(EventType eventType, Widget target, int parameter0, int parameter1)
bool OnDragging(Widget w, int x, int y, Widget reciever)
bool OnFocusLost(Widget w, int x, int y)
static void RemoveFromActiveWindows(int id)
bool OnModalResult(Widget w, int x, int y, int code, int result)
bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
bool OnSelect(Widget w, int x, int y)
bool OnKeyUp(Widget w, int x, int y, int key)
void UIScriptedWindow(int id)
bool OnController(Widget w, int control, int value)
bool OnKeyPress(Widget w, int x, int y, int key)
bool OnKeyDown(Widget w, int x, int y, int key)
bool OnDropReceived(Widget w, int x, int y, Widget reciever)
bool OnDraggingOver(Widget w, int x, int y, Widget reciever)
static void AddToActiveWindows(int id, UIScriptedWindow window)
bool OnClick(Widget w, int x, int y, int button)
bool OnDrag(Widget w, int x, int y)
static map< int, UIScriptedWindow > GetActiveWindows()
bool OnDoubleClick(Widget w, int x, int y, int button)
bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
static ref map< int, UIScriptedWindow > m_ActiveWindows
bool OnMouseEnter(Widget w, int x, int y)
bool OnMouseButtonUp(Widget w, int x, int y, int button)
bool OnFocus(Widget w, int x, int y)
bool OnDrop(Widget w, int x, int y, Widget reciever)
bool OnChange(Widget w, int x, int y, bool finished)
bool OnMouseButtonDown(Widget w, int x, int y, int button)
proto native CGame GetGame()