20 return (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHOLERA) || player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_INFLUENZA) || player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION2));
25 if( player.m_NotifiersManager )
26 player.m_NotifiersManager.ActivateByType(
eNotifiers.NTF_FEVERISH);
28 player.GetSymptomManager().QueueUpSecondarySymptom(SymptomIDs.SYMPTOM_FEVERBLUR);
39 if( player.m_NotifiersManager )
40 player.m_NotifiersManager.DeactivateByType(
eNotifiers.NTF_FEVERISH);
41 player.GetSymptomManager().RemoveSecondarySymptom(SymptomIDs.SYMPTOM_FEVERBLUR);
53 player.GetStatWater().Add(-water_loss);
62 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_HOT);
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE_SHORT
override bool DeactivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
private float m_NextEvent
static const float EVENT_INTERVAL_MIN
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
static const float EVENT_INTERVAL_MAX
static const float WATER_LOSS_FEVER
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.