DayZ Scripts
PC Stable Documentation
 
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EconomyOutputStrings Class Reference

Special strings for CEApi.EconomyOutput. More...

Private Member Functions

private void EconomyOutputStrings ()
 
private void ~EconomyOutputStrings ()
 

Private Attributes

const string LINKS = "links"
 Lists stats regarding which loot spawn) that are linked together and how many there are.
 
const string SUSPICIOUS = "suspicious"
 Lists loot spawns that have more loot than their maximum + 4.
 
const string DE_CLOSE_POINT = "declosepoint"
 Lists DE spawns that have positions that are within supplied range (< fRange, not equal)
 
const string ABANDONED = "abandoned"
 Lists loot spawns that have been marked as abandoned.
 
const string EMPTY = "empty"
 Lists loot spawns that are not abandoned but have no loot.
 
const string CLOSE = "close"
 Lists loot spawns that are not abandoned and within the supplied range (< fRange, not equal)
 
const string WORLD = "world"
 Lists the number of objects inside of categories.
 
const string STATUS = "status"
 Lists overall CE stats.
 
const string LOOT_SIZE = "lootsize"
 Lists the maxlootsize of all CE items.
 

Detailed Description

Special strings for CEApi.EconomyOutput.

Constructor & Destructor Documentation

◆ EconomyOutputStrings()

private void EconomyOutputStrings ( )
private

◆ ~EconomyOutputStrings()

private void ~EconomyOutputStrings ( )
private

Field Documentation

◆ ABANDONED

const string ABANDONED = "abandoned"
private

Lists loot spawns that have been marked as abandoned.

Note
In logs: "[autotest:ListAbandonedGroups]"

◆ CLOSE

const string CLOSE = "close"
private

Lists loot spawns that are not abandoned and within the supplied range (< fRange, not equal)

Note
In logs: "[autotest:ListCloseGroups]"
Is the same as CEApi.ListCloseProxy

◆ DE_CLOSE_POINT

const string DE_CLOSE_POINT = "declosepoint"
private

Lists DE spawns that have positions that are within supplied range (< fRange, not equal)

Note
In logs: "[ClosePosition]"

◆ EMPTY

const string EMPTY = "empty"
private

Lists loot spawns that are not abandoned but have no loot.

Note
In logs: "[autotest:ListEmptyGroups]"

◆ LINKS

const string LINKS = "links"
private

Lists stats regarding which loot spawn) that are linked together and how many there are.

Note
In logs: "[linked_groups]"

◆ LOOT_SIZE

const string LOOT_SIZE = "lootsize"
private

Lists the maxlootsize of all CE items.

Note
In logs: "[autotest:ListLootSize]"

◆ STATUS

const string STATUS = "status"
private

Lists overall CE stats.

Note
In logs: "[autotest:OverallStatus]"

◆ SUSPICIOUS

const string SUSPICIOUS = "suspicious"
private

Lists loot spawns that have more loot than their maximum + 4.

Note
In logs: "[autotest:ListSuspiciousGroups]"

◆ WORLD

const string WORLD = "world"
private

Lists the number of objects inside of categories.

Note
In logs: "[autotest:ProcessDebugLog]"

The documentation for this class was generated from the following file: