32 dis_elm.SetTendency(tendency);
33 dis_elm.SetSeriousnessLevel(energy_level);
58 return m_Player.GetStatEnergy().Get();
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
protected const float INC_TRESHOLD_LOW
protected const float DEC_TRESHOLD_MED
override float GetObservedValue()
void HungerNotfr(NotifiersManager manager)
override void HideBadge()
protected const float DEC_TRESHOLD_LOW
protected const float INC_TRESHOLD_MED
override void DisplayTendency(float delta)
override void DisplayBadge()
override int GetNotifierType()
protected const float INC_TRESHOLD_HIGH
protected const float DEC_TRESHOLD_HIGH
protected int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
VirtualHud GetVirtualHud()