DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
Loading...
Searching...
No Matches
AreaDamageEvents.c
Go to the documentation of this file.
1
3{
10
18
21 void OnStayStartBeginEvent(int nrOfInsiders) {}
22 void OnStayStartServerEvent(int nrOfInsiders) {}
23 void OnStayStartClientEvent(int nrOfInsiders) {}
24 void OnStayStartEndEvent(int nrOfInsiders) {}
26
29 void OnStayBeginEvent(TriggerInsider insider, float deltaTime) {}
30 void OnStayServerEvent(TriggerInsider insider, float deltaTime) {}
31 void OnStayClientEvent(TriggerInsider insider, float deltaTime) {}
32 void OnStayEndEvent(TriggerInsider insider, float deltaTime) {}
34
42
50
53 protected bool OnEvaluateDamage(TriggerInsider insider, float damageCoef) { return false; }
55
58 protected void PreDamageActions() {}
60 protected void PostDamageActions() {}
62}
Events used across AreaDamage API, calling of these needs to be handled by parent.
void OnLeaveServerEvent(TriggerInsider insider)
protected bool OnEvaluateDamage(TriggerInsider insider, float damageCoef)
void OnEnterBeginEvent(TriggerInsider insider)
void OnStayClientEvent(TriggerInsider insider, float deltaTime)
void OnStayStartServerEvent(int nrOfInsiders)
void OnStayBeginEvent(TriggerInsider insider, float deltaTime)
void OnStayStartBeginEvent(int nrOfInsiders)
void OnStayEndEvent(TriggerInsider insider, float deltaTime)
protected void PreDamageActions()
void OnStayStartClientEvent(int nrOfInsiders)
void OnTriggerDestroyed()
Called when a trigger is destroyed.
void OnLeaveClientEvent(TriggerInsider insider)
void OnStayStartEndEvent(int nrOfInsiders)
void OnLeaveEndEvent(TriggerInsider insider)
void OnEnterEndEvent(TriggerInsider insider)
void OnEnterClientEvent(TriggerInsider insider)
protected void PostDamageActions()
Called after an object was damaged (only when it actually damaged an object)
void OnLeaveBeginEvent(TriggerInsider insider)
void OnStayServerEvent(TriggerInsider insider, float deltaTime)
void OnEnterServerEvent(TriggerInsider insider)
The object which is in a trigger and its metadata.
Definition Trigger.c:3