36 dis_elm.SetTendency(tendency);
37 dis_elm.SetSeriousnessLevel(water_level);
44 float water =
m_Player.GetStatWater().Get();
71 return m_Player.GetStatWater().Get();
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
protected int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
VirtualHud GetVirtualHud()
private const float VERY_THIRSTY_TRESHOLD
private const float DEC_TRESHOLD_LOW
private const float FATALLY_THIRSTY_TRESHOLD
private const float DEC_TRESHOLD_HIGH
override void HideBadge()
override protected float GetObservedValue()
void ThirstNotfr(NotifiersManager manager)
private const float INC_TRESHOLD_LOW
private const float HYDRATED_TRESHOLD
private const float INC_TRESHOLD_MED
override void DisplayTendency(float delta)
private const float THIRSTY_TRESHOLD
private const float INC_TRESHOLD_HIGH
private const float DEC_TRESHOLD_MED
override void DisplayBadge()
override int GetNotifierType()