31 if (!super.ActionCondition( player, target, item ))
35 return player.GetWeaponManager().CanUnjam(wpn);
40 super.Start( action_data );
42 action_data.
m_Player.GetWeaponManager().Unjam(
this );
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
override void Start(ActionData action_data)
override bool HasProgress()
override void CreateConditionComponents()
void FirearmActionUnjam()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()