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FirearmActionLoadMultiBulletQuick Class Reference

Private Member Functions

void FirearmActionLoadMultiBulletQuick ()
 
override bool HasTarget ()
 
override bool HasProgress ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override void OnEndInput (ActionData action_data)
 

Constructor & Destructor Documentation

◆ FirearmActionLoadMultiBulletQuick()

void FirearmActionLoadMultiBulletQuick ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ OnEndInput()

override void OnEndInput ( ActionData  action_data)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: