◆ ActivateCondition()
◆ DeactivateCondition()
◆ GetDebugText()
override string GetDebugText |
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◆ Init()
◆ OnActivate()
override protected void OnActivate |
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PlayerBase |
player | ) |
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◆ OnDeactivate()
override protected void OnDeactivate |
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PlayerBase |
player | ) |
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◆ OnTick()
◆ AGENT_THRESHOLD_ACTIVATE
const int AGENT_THRESHOLD_ACTIVATE = 400 |
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◆ AGENT_THRESHOLD_DEACTIVATE
◆ AGENT_THRESHOLD_FEVER
const int AGENT_THRESHOLD_FEVER = 250 |
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◆ DAMAGE_PER_SEC
const float DAMAGE_PER_SEC = -3 |
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staticprivate |
The documentation for this class was generated from the following file: