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PC Stable Documentation
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Private Member Functions | |
| override void | Init () |
| override bool | ActivateCondition (PlayerBase player) |
| override void | OnReconnect (PlayerBase player) |
| override string | GetDebugText () |
| override string | GetDebugTextSimple () |
| override void | OnActivate (PlayerBase player) |
| override void | OnDeactivate (PlayerBase player) |
| override bool | DeactivateCondition (PlayerBase player) |
| override void | OnTick (PlayerBase player, float deltaT) |
Private Attributes | |
| const int | CHELATION_LIFETIME = 300 |
| const float | CHELATION_STRENGTH = 1 |
| private float | m_RegenTime |
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inlineprivate |
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inlineprivate |
References GetAttachedTime(), and m_RegenTime.
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inlineprivate |
References CHELATION_LIFETIME, GetAttachedTime(), and string::ToString().
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inlineprivate |
References CHELATION_LIFETIME, GetAttachedTime(), and string::ToString().
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References OnActivate().
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inlineprivate |
References CHELATION_STRENGTH.
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private |
Referenced by GetDebugText(), GetDebugTextSimple(), and Init().
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private |
Referenced by DeactivateCondition(), and Init().