DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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SmokeSimulation.c
Go to the documentation of this file.
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11 void OnFire( Entity flare)
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13 m_ParMainSmoke = ParticleManager.GetInstance().PlayOnObject( particle_id, flare);
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void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
SmokeSimulation Entity SmokeSimulation_Black()
int particle_id
SmokeSimulation_White SmokeSimulation SmokeSimulation_Red()
Definition Camera.c:2
Legacy way of using particles in the game.
Definition Particle.c:7
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Definition Particle.c:266
void SetWiggle(float random_angle, float random_interval)
Makes the particle change direction by random_angle every random_interval seconds.
Definition Particle.c:765
static const int GRENADE_M18_BLACK_LOOP
static const int GRENADE_M18_WHITE_LOOP
static const int GRENADE_M18_RED_LOOP
static const int GRENADE_M18_GREEN_LOOP
static const int GRENADE_M18_PURPLE_LOOP
void OnFire(Entity flare)
protected Particle m_ParMainSmoke