31 PPERequesterBank.GetRequester(PPERequester_ShockHitReaction).Stop();
45 value = 1 - tmp_value;
63 PPERequesterBank.GetRequester(PPERequester_ShockHitReaction).Start(
m_EffectParam);
ref Param3< float, float, float > m_EffectParam
const float INTENSITY_COEF_VIGNETTE
const float INTENSITY_COEF_BLUR
void Update(float deltatime)
const float INTENSITY_COEF_COLOR
const float INTENSITY_COEF_OVERALL
float m_ShockIntensityMax
void ShockDealtEffect(float intensity_max)
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...
static proto float Lerp(float a, float b, float time)
Linearly interpolates between 'a' and 'b' given 'time'.