DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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BleedingSourceZone.c
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2{
4 int m_Bit;
7 string m_Bone;
12
13 void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name)
14 {
15 m_FireSelectionName = selection_name;
16 m_Bit = bit;
17 m_EmitterOffset = offset;
18 m_EmitterOrientation = orientation;
19 m_Bone = bone;
20 m_FlowModifier = flow_modifier;
21 m_MaxTime = max_time;
22 m_ParticleName = particle_name;
23 }
24
25 //which inv location is associated(is covering) with this bleeding source ?
26 void SetInvLocation(int inv_slot)
27 {
28 m_InventorySlotLocation = inv_slot;
29 }
30
32 {
34 }
35
37 {
38
39 }
40
42 {
44 }
45
47 {
48 return m_MaxTime;
49 }
50
52 {
53 return m_ParticleName;
54 }
55
56 int GetBit()
57 {
58 return m_Bit;
59 }
60
62 {
63 return m_FlowModifier;
64 }
65
67 {
69 }
70
72 {
73 return m_EmitterOffset;
74 }
75
76 string GetBoneName()
77 {
78 return m_Bone;
79 }
80
81
82}
void SetInvLocation(int inv_slot)
void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name)