DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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WorldLighting.c
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2{
3 string lighting_default = "dz\\data\\lighting\\lighting_default.txt";
4 string lighting_darknight = "dz\\data\\lighting\\lighting_darknight.txt";
5
6 void WorldLighting() {}
7 void ~WorldLighting() {}
8
9 // sets global lighting config by given value (sent from server, defined in server config)
10 void SetGlobalLighting( int lightingID )
11 {
12 switch ( lightingID )
13 {
14 case 0:
16 break;
17
18 case 1:
20 break;
21 }
22 }
23}
24
25/*modded class WorldLighting
26{
27 protected string lighting_modded = "your\\path\\to\\lighting\\cfg.txt";
28
29 override void SetGlobalLighting( int lightingID )
30 {
31 switch ( lightingID )
32 {
33 case 3:
34 GetGame().GetWorld().LoadNewLightingCfg( lighting_modded );
35 break;
36 }
37 }
38}*/
proto native World GetWorld()
proto native void LoadNewLightingCfg(string path)
void SetGlobalLighting(int lightingID)
string lighting_darknight
void ~WorldLighting()
void WorldLighting()
string lighting_default
proto native CGame GetGame()