Data Structures | |
| class | GizmoApi |
Typedefs | |
| typedef int | GizmoHandle |
Enumerations | |
| enum | GizmoTransformMode { NONE , MOVE , MOVE_2D , ROTATE , SCALE } |
| enum | GizmoSpaceMode { WORLD , LOCAL , CAMERA } |
Functions | |
| proto void | CreateGizmoApi () |
| proto void | DestroyGizmoApi () |
| proto GizmoApi | GetGizmoApi () |
| typedef int GizmoHandle |
Temporary hande for a gizmo, not guaranteed to be valid after any CRUD operation within GizmoApi or on a new frame
| enum GizmoSpaceMode |
| enum GizmoTransformMode |
| proto void CreateGizmoApi | ( | ) |
| proto void DestroyGizmoApi | ( | ) |
| proto GizmoApi GetGizmoApi | ( | ) |
Referenced by Building::OnAction(), OnAction(), EntityAI::OnAction(), InventoryItem::OnAction(), ManBase::OnAction(), and CGame::OnKeyPress().