4 protected int m_ID = -1;
25 int stanceIdx =
DayZPlayerUtils.ConvertStanceMaskToStanceIdx(stancemask);
29 ErrorEx(
"No player for 'PlayerCanChangeStance'");
private void DayZPlayerUtils()
cannot be instantiated
protected int m_StanceMaskFullbody
PlayerBase GetOwnerPlayer()
bool EmoteFBStanceCheck(int stancemask)
Checks for valid stance mask.
string GetInputActionName()
void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody)
protected int m_FullbodyCallbackUID
int GetAdditiveCallbackUID()
int GetFullbodyCallbackUID()
protected bool m_HideItemInHands
bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
protected int m_StanceMaskAdditive
protected PlayerBase m_Player
void SetOwnerPlayer(PlayerBase player)
bool EmoteCondition(int stancemask)
bool CanBeCanceledNormally(notnull EmoteCB callback)
protected string m_InputActionName
bool GetHideItemInHands()
bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
protected int m_AdditiveCallbackUID
int GetStanceMaskFullbody()
int GetStanceMaskAdditive()