15 Object targetObject = target.GetObject();
16 if ( !player || !targetObject || targetObject.IsMan() || targetObject.IsDamageDestroyed() )
class ActionTargets ActionTarget
protected float m_MaximalActionDistanceSq
override bool Can(PlayerBase player, ActionTarget target)
void CCTNonRuined(float maximal_target_distance=UAMaxDistances.DEFAULT)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.