Data Structures | |
| class | LandAnimalYieldItemBase |
| class | YieldItemDeadRabbit |
| class | YieldItemCapraHircusBase |
| class | YieldItemDeadChicken_White |
| class | YieldItemDeadChicken_Brown |
Functions | |
| LandAnimalYieldItemBase YieldItemBase | YieldItemGenericSmallAnimal (int baseWeight, string type, int enviroMask, int methodMask) |
| YieldItemDeadRabbit LandAnimalYieldItemBase | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override float | GetBaitTypeSensitivity (ECatchingBaitCategories type) |
| override string | GetCatchDeathSoundset () |
| override string | GetCatchAINoise () |
| override float | GetCatchAINoiseBaseStrength () |
| override float GetBaitTypeSensitivity | ( | ECatchingBaitCategories | type | ) |
| override string GetCatchAINoise | ( | ) |
| override float GetCatchAINoiseBaseStrength | ( | ) |
| override string GetCatchDeathSoundset | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
| LandAnimalYieldItemBase YieldItemBase YieldItemGenericSmallAnimal | ( | int | baseWeight, |
| string | type, | ||
| int | enviroMask, | ||
| int | methodMask | ||
| ) |