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YieldsLandAnimals.c File Reference

Data Structures

class  LandAnimalYieldItemBase
 
class  YieldItemDeadRabbit
 
class  YieldItemCapraHircusBase
 
class  YieldItemDeadChicken_White
 
class  YieldItemDeadChicken_Brown
 

Functions

LandAnimalYieldItemBase YieldItemBase YieldItemGenericSmallAnimal (int baseWeight, string type, int enviroMask, int methodMask)
 
YieldItemDeadRabbit LandAnimalYieldItemBase Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override float GetBaitTypeSensitivity (ECatchingBaitCategories type)
 
override string GetCatchDeathSoundset ()
 
override string GetCatchAINoise ()
 
override float GetCatchAINoiseBaseStrength ()
 

Function Documentation

◆ GetBaitTypeSensitivity()

override float GetBaitTypeSensitivity ( ECatchingBaitCategories  type)

◆ GetCatchAINoise()

override string GetCatchAINoise ( )

◆ GetCatchAINoiseBaseStrength()

override float GetCatchAINoiseBaseStrength ( )

◆ GetCatchDeathSoundset()

override string GetCatchDeathSoundset ( )

◆ Init()

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

◆ YieldItemGenericSmallAnimal()

LandAnimalYieldItemBase YieldItemBase YieldItemGenericSmallAnimal ( int  baseWeight,
string  type,
int  enviroMask,
int  methodMask 
)