42 player.IncreaseHealingsCount();
43 player.IncreaseAntibioticsCount();
52 player.DecreaseHealingsCount();
53 player.DecreaseAntibioticsCount();
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override bool DeactivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
override string GetDebugText()
override string GetDebugTextSimple()
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
const float ANTIBIOTICS_STRENGTH
const int ANTIBIOTICS_LIFETIME
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.