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AntibioticsMdfr Class Reference

Private Member Functions

override void Init ()
 
override bool ActivateCondition (PlayerBase player)
 
override void OnReconnect (PlayerBase player)
 
override string GetDebugText ()
 
override string GetDebugTextSimple ()
 
override void OnActivate (PlayerBase player)
 
override void OnDeactivate (PlayerBase player)
 
override bool DeactivateCondition (PlayerBase player)
 
override void OnTick (PlayerBase player, float deltaT)
 

Private Attributes

const int ANTIBIOTICS_LIFETIME = 300
 
const float ANTIBIOTICS_STRENGTH = 1
 
float m_RegenTime
 

Member Function Documentation

◆ ActivateCondition()

override bool ActivateCondition ( PlayerBase  player)
inlineprivate

◆ DeactivateCondition()

override bool DeactivateCondition ( PlayerBase  player)
inlineprivate

References GetAttachedTime(), and m_RegenTime.

◆ GetDebugText()

override string GetDebugText ( )
inlineprivate

◆ GetDebugTextSimple()

override string GetDebugTextSimple ( )
inlineprivate

◆ Init()

◆ OnActivate()

override void OnActivate ( PlayerBase  player)
inlineprivate

◆ OnDeactivate()

override void OnDeactivate ( PlayerBase  player)
inlineprivate

◆ OnReconnect()

override void OnReconnect ( PlayerBase  player)
inlineprivate

References OnActivate().

◆ OnTick()

override void OnTick ( PlayerBase  player,
float  deltaT 
)
inlineprivate

References ANTIBIOTICS_STRENGTH.

Field Documentation

◆ ANTIBIOTICS_LIFETIME

const int ANTIBIOTICS_LIFETIME = 300
private

◆ ANTIBIOTICS_STRENGTH

const float ANTIBIOTICS_STRENGTH = 1
private

Referenced by OnTick().

◆ m_RegenTime

float m_RegenTime
private

Referenced by DeactivateCondition(), and Init().


The documentation for this class was generated from the following file: