DayZ Scripts
PC Stable v1.25.158593
 
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FishingActionData Class Reference

Private Member Functions

void InitBait (ItemBase item)
 
bool IsBaitEmptyHook ()
 

Private Attributes

const float FISHING_SUCCESS = 0.2
 
const float FISHING_BAIT_LOSS = 0.02
 
const float FISHING_HOOK_LOSS = 0.015
 
const float FISHING_DAMAGE = 1.5
 
const float FISHING_GARBAGE_CHANCE = 0.2
 
bool m_IsSurfaceSea
 
bool m_IsBaitAnEmptyHook
 
int m_FishingResult = -1
 
float m_RodQualityModifier = 0
 
ItemBase m_Bait
 

Member Function Documentation

◆ InitBait()

void InitBait ( ItemBase  item)
inlineprivate

◆ IsBaitEmptyHook()

Field Documentation

◆ FISHING_BAIT_LOSS

const float FISHING_BAIT_LOSS = 0.02
private

◆ FISHING_DAMAGE

const float FISHING_DAMAGE = 1.5
private

◆ FISHING_GARBAGE_CHANCE

const float FISHING_GARBAGE_CHANCE = 0.2
private

◆ FISHING_HOOK_LOSS

const float FISHING_HOOK_LOSS = 0.015
private

◆ FISHING_SUCCESS

const float FISHING_SUCCESS = 0.2
private

◆ m_Bait

◆ m_FishingResult

◆ m_IsBaitAnEmptyHook

bool m_IsBaitAnEmptyHook
private

Referenced by InitBait(), and IsBaitEmptyHook().

◆ m_IsSurfaceSea

bool m_IsSurfaceSea
private

◆ m_RodQualityModifier

float m_RodQualityModifier = 0
private

The documentation for this class was generated from the following file: