30 dis_elm.SetTendency(tendency);
31 dis_elm.SetSeriousnessLevel(blood_level);
39 float blood =
m_Player.GetHealth(
"GlobalHealth",
"Blood");
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
protected const float INC_TRESHOLD_LOW
protected const float DEC_TRESHOLD_MED
override float GetObservedValue()
protected const float DEC_TRESHOLD_LOW
protected const float INC_TRESHOLD_MED
override void DisplayTendency(float delta)
void BloodNotfr(NotifiersManager manager)
override int GetNotifierType()
protected const float INC_TRESHOLD_HIGH
protected const float DEC_TRESHOLD_HIGH
protected int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
VirtualHud GetVirtualHud()