Enumerations | |
| enum | WindingOrder |
| exposed from C++ (do not change) More... | |
Functions | |
| enum WindingOrder | Math2D () |
| private void | ~Math2D () |
| static proto bool | IsPointInPolygonXZ (notnull array< vector > polygon, vector point) |
| static proto bool | IsPointInTriangleXZ (vector p1, vector p2, vector p3, vector point) |
Check if point is inside triangle specified by points p1, p2 and p3. | |
| static proto bool | IsPointInPolygon (notnull array< float > polygon, float x, float y) |
| static proto WindingOrder | TriangleWindingXZ (vector a, vector b, vector c) |
Variables | |
| CounterClockwise | |
| Clockwise | |
| Invalid | |
| enum WindingOrder |
exposed from C++ (do not change)
Check if a point is inside polygon.
| polygon | Must be an array of Vector2, every two consecutive floats represent one point in polygon. |
| x | X coordinate of point to test |
| y | Y coordinate of point to test |
Check if a point is inside polygon. Takes polygon and point only in the XZ plane.
Check if point is inside triangle specified by points p1, p2 and p3.
| enum WindingOrder Math2D | ( | ) |
Referenced by CfgPlayerRestrictedAreaHandler::IsPointInAreaPolygon(), and PlayerInsideOfLocationFilter().
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static |
Determines winding order of triangle given by points a, b, c. If the triangles form a line, WindingOrder.Invalid is returned.
| private void ~Math2D | ( | ) |
| Clockwise |
| CounterClockwise |
| Invalid |